Computer Aided Design: Final Project
SCENE BUILDING & ANIMATION

MOTIVATION
For my CAD course, we were prompted to fully model any scene of our choice using Autodesk Inventor, and produce an animation of the modeled scene using Autodesk 3ds Max. I chose to model my dream at-home VR workstation, after spending a semester working with a similar workstation in my school's VR lab.
PROCESS & MAIN CHALLENGES
Before starting this large project, our instructor asked us to model a simple still life in 3ds max to learn how to apply textures and modify lighting in scenes. I created this still life of sweets on a kitchen counter next to a smart speaker, to try to emulate a variety of textures realistically.


Knowing that the major challenges of my desired scene would be the complex geometry of modeling the gaming chair, and getting the lighting settings just right to emulate LED backlighting, I worked on these components for many days and had to produce a lot of test renders at low resolution to examine how close to my vision the scene was coming out.


FINAL RENDERED OUTPUT
Below are stills rendered from my scene, and a clip of the animation I made. The images were rendered within 3ds Max using the Arnold Renderer. I used Adobe Premiere to compile my 200 rendered stills into the animation.

